Sword's End r/roguelikedev 1
Unnamed Cursed Sword RL #1 #
originally posted on Reddit in the r/roguelikedev subreddit
Hello! I've been lurking for a while, first time posting. I'm building a roguelike about a cursed sword in Godot! Originally I was just learning Godot & more complex design patterns, but I've fallen into a pretty good rhythm working on it. I've got some designs for its future, so here I am on sharing Saturday.
Cursed Sword RL (temp name) is a graphical roguelike in Godot with a focus on accessibility. I've got a lot of notes in my actual code, but I keep an external digital notebook, which can be handy when i can't see the forest for the trees. I'm still working on finding a good home for sharing progress on the game, but I've got a twitter thread here. (Editing note: my twitter is deleted. link should lead to a random Sword's End mastodon post)
This week I've been working on UX. I want mouse, keyboard and controller support and I'm trying to build it from the ground up with what I've called Selectors, which are spawned as needed with locations, neighbours (for selecting via directional input), shortcut labels and clickable buttons. I'm about halfway through and it looks like this right now.
Thanks for taking a look, and will post less next time.
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