Sword's End r/roguelikedev 9
Unnamed Cursed Sword RL #9 #
originally posted on Reddit in the r/roguelikedev subreddit
Hello,
Still chipping away a this project intermittently. since my last post, I've fixed a ton of bugs, moved some pathfinding to Dijkstra maps, finish my UI mock and started implementing it in-engine and got undo/redo working. I also wrote some simple save data stuff to help me reproduce bugs in specific generation seeds.
My UI Implementation is not 100% yet, but I'm pretty happy with it so far. here's a clip of the turn order bar in action. (Editor's Note: Lost to Time)
I've got a handful of smaller bugs to clean up in the coming week, and I'd like to get the turn order bar to preview how your selected skill will affect all entity's energy levels.
Hope everyone has a great week!
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