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Sword's End r/roguelikedev 10

Unnamed Cursed Sword RL #10 #

originally posted on Reddit in the r/roguelikedev subreddit

Hello,

Still chipping away at it in my sparse free time! since my last post, I finished implementing my new UI, the new Turn Order Bar, optimized the heck out of some pathfinding, refactored some shaky code and developed most of my "inspect" feature.

Inspect: You can inspect any cell to get info about what you can see on it. the Logger also "hyperlinks" to the inspect funtionality if you click on an entity name or ability name. the inspector can show info about entities, aspects (my game's class system) and abilities (with cell localtion coming soon). An entity's Inspect panel might show a list of its abilities, as well as each of the aspects that makes up the entity. these can be clicked on to inspect each, with "back" and "forward" functionality. kind of a built-in wiki. the game highlights the selected entity by outlining it, so there was some simple shader work involved as well. its not 100% yet (about 90%), but I'm happy with what I've got.

I also added the energy impact of the selected ability to the Turn Order Bar, so you can see how an ability's energy cost affects your turn order.

Current best name idea: At Sword's End (or @ Swords End ;))

Hope everyone has a great week!