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Sword's End r/roguelikedev 7

Unnamed Cursed Sword RL #7 #

originally posted on Reddit in the r/roguelikedev subreddit

Hey friends! its been six months but I'm back at it with my little Godot Cursed Sword Roguelike. I refactored the entire turn manager & ability system to work with a command queue, and now every turn can be undone visually. Here's a clip: (Editor's Note: Lost to time). There's a bit more work to do to get run replays working, but the end is in sight. As an aside, I also ended up writing my save/load for Game Settings, so I can save and load specific generations to help with testing.

I'd like to get replays working, and I have a plan to store multiple abilities under each ability slot soon. I'd also like to get some UI cleaned up and make a few non-movement abilities before I dig into combat.