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Sword's End 2022 Outlook

Cursed Sword Roguelike 2022 #

originally posted on Reddit in the r/roguelikedev subreddit

Unnamed Cursed Sword Roguelike

Unnamed Cursed Sword Roguelike is a game I've been building to learn Godot & to explore some code architecture. In the game, you're a cursed sword that can possess different entites, trying to uncover the truth about your origins. I'm excited about the ideas I have to mix and match ability sets, possess entities & introduce other cursed weapons.

2021 Retrospective

I started in 2021! My son spent a lot of time learning Godot, so I joined in. I've been using Unity full time for more than 10 years and just wanted to do some professional development that felt less like work. I'm pretty happy with what I've done so far, but I'm also aware the project has involved a lot of refactors as I play with architecture and learn about Godot.

2022 Outlook

This year, I'm aiming to tie off the gameplay loop and have something playable. I'd also love to get it running and playable with controllers, and on touch.

Another concept I'm interested in pursuing is being able to load custom tilesets & sprites for gameplay. this is a bit more far fetched with how everything is built right now, but I may take a chunk of time to give it a real test and see if it'll slow down content cadence.

On the topic of distractions, I'm excited about making something where the design mentality is a little bit less about elegance and more about the kitchen sink. Even if I get distracted by other projects I'm going to try and have my other distractions orbit around the world and game I'm trying to build.